![]() The most important stat is Energy, which takes the place of PP in Pokemon, or MP in Dragon Quest Monsters. ![]() I'm not sure if the Taunt passive works properly it SHOULD be that each monster with Taunt will take a percentage of the damage the intended recipient would have (ex: Mon-A would normally take 100 dmg, but Mon-B has Taunt+45%, so Mon-A takes only 55 dmg and Mon-B takes the other 45) (ex2: Mon-A would take 100 dmg, but Mon-B has Taunt+45% and Mon-C has Taunt+30%, so Mon-A takes 25 dmg, Mon-B takes 45, and Mon-C takes 30), but from my observations that isn't how it works out. There is no way to tell if something can evolve except by leveling them up and filling the Monsterpedia Pokemon is guilty of this as well, but that doesn't make it a good idea. For starters, there is no on-demand way to see how each Type fairs against one another, leading to a lot of guesswork. Reaching a certain level?)ĬONS: What should be a fun game is brought down by questionable decisions. Gems are something else I like, taking the place of Pokemon's hold items, and you can have up to two (one more is unlocked by visiting, while the other is unlocked by. ![]() Some of the monster designs are nice, and the skill tree system is a nice addition that allows multiple copies of the same monster to still be unique you can even dip into more than one tree once your get enough talent points! The animations, music and sound effects, while nothing stellar, do their job well enough, and I've never felt like I absolutely HAD to turn off the sound. PROS: While in the style of Pokemon, it feels different enough to keep me interested. Just click this link here or go to Browser Games categories somewhere on your screen and to Min Hero: Tower of Sages.Fuck bubbles, but more on that in a moment. Setting those aside, here it is then, my Min Hero: Tower of Sages Game Guide. I know that the two should not really be compared anyway.
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